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Ideal dolphin emulator settings for metroid prime
Ideal dolphin emulator settings for metroid prime









ideal dolphin emulator settings for metroid prime ideal dolphin emulator settings for metroid prime

Therefore, it is assumed a GameCube GBOX with additional RAM and a pseudo-Wii Remote interface was used to demo it at E3. The prototype was found and dumped from the last slot of a GameCube development cartridge known as an "NPDP cart".

ideal dolphin emulator settings for metroid prime

The prototype itself is filled with debug options. This represents a glimpse at the intermediary step between GameCube and Wii development, and can be played entirely with a GameCube controller. The game requires at least 128MB of GameCube memory, nearly three times as much as the console's 43MB of non-unified RAM, and as such the game will not work on retail hardware - the only way to play it is on the aforementioned dev kit or by bumping up the emulated system RAM in Dolphin. A prototype of Metroid Prime 3: Corruption, listed as Build v3.068 and dated March 2, 2006, was built on GameCube development hardware outfitted with additional RAM.











Ideal dolphin emulator settings for metroid prime